These are easily the most lively and vibrant mazes I’ve ever seen. It helps that the game is gorgeously drawn and comes alive with a good soundtrack as well, of course. With ladders and tunnels to aid you, investigating each maze becomes fun, rarely frustrating and never dull. But because these aren’t the abstract mazes you remember getting in a newspaper or magazines, each labyrinth if filled with people and objects blocking your path – creating challenges within challenges as you talk to fellow citizens and make your way around each maze. This isn’t just a case of ‘trace your way until you find the exit’, but an adventure where your way through is aided by clues that invite you to investigate the environment in order to get closer to the thief. You’ll see this on screen as well, with beautifully made hand-drawn mazes you have to find your way through. You can probably guess what it does – it turns the environment around it into a giant labyrinth. X, who’s stolen a precious magical item from the Opera City Museum called the Maze Stone. After playing through Labyrinth City, however, we’re convinced it’s a marvelous concept for a children’s book – and it makes for a really fun game as well.Īs Pierre, you have to track down your nemesis Mr. We’ll readily admit that no one here was familiar with Pierre The Maze Detective prior to the release of Labyrinth City: Pierre The Maze Detective for the Switch, which comes a short while after the PC release of the game. Labyrinth City: Pierre The Maze Detective review (Switch) We’re looking at four new releases in the indie scene today, with reviews of Labyrinth City: Pierre The Maze Detective for the Switch and Metaloid: Origin on the PlayStation 4, as well as a look at new content for Synth Riders and the release of Indigo 7: Quest for Love – which is hopefully heading to the Vita soon!
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